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Mindbender

 Mindbender


Requirements

Alignment: Any nongood
Skills: Bluff 4 ranks
Spells: Able to cast 3 Enchantment spells and at least one of it must be 4th level or higher.
Feat:Charming, Combat Charm

Hit Die: d4.


Class Skills

Bluff (Cha), Concentration (Con),Diplomacy (Cha), Intimidate (Cha), Knowledge (all) (Int), Profession (Wis),Sense Motive (Wis), and Spellcraft (Int).
Skill Points 2 + Int modifier.

Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +2 Telepathy、skill boost、specialization -
2nd +1 +0 +0 +3 Push the weak mind 1/day +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Mindread 2/day +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Eternal charm1/day +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Push the Weak Mind 2/day +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 Enchantment spell power +1 +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 Dominate +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 mindread 4/day +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 Enchantment spell power +2 +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 Dominate(thrall) +1 level of existing arcane spellcasting class

Class Features
Specialization:a mindbender must prepare one enchantment spell for each spell level.

Telepathy (Su): a mindbender unlocks one of the most basic elements of his mental craft at 1st level, gaining the ability to communicate telepathically with any creature within 50 feet that has a language.

Skill Boost (Ex): A mindbender is a consummate student of manipulation, be it magical or mundane.he can add half of his class level(minimum 1) as a competence bonus on Bluff, Intimidate, Diplomacy, and Sense Motive checks.

Push the Weak Mind (Sp): At 2nd level and higher, a mindbender can influence the actions of a living creature of Large or smaller size once per day. This ability functions like a suggestion spell, except that the range is 100 feet and the duration is 5 hours plus 1 hour per class level. The mindbender can communicate the suggested course of action telepathically if he chooses, which allows him to use the effect regardless of the target’s language. A successful Will save (DC 13 + primary spellcasting ability modifier) negates the effect.

Mindread (Sp): At 3rd level and higher, a mindbender can read the surface thoughts of a living creature within 100 feet. This is a mind-affecting ability that requires a standard action to use. The mindbender must be able to see the target; a successful Will save (DC12 + primary spellcasting ability modifier) negates the effect. Creatures of animal intelligence (1 or 2) have only simple, instinctual thoughts. Maintaining this effect requires concentration; the maximum duration is 1 minutes. The ability can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or three feet of wood or dirt blocks it. This effect is the equivalent of a 2nd level spell.

Eternal Charm (Sp): At 4th level and higher, a mindbender can charm any single Large or smaller living creature within 100 feet (as charm monster) once per day. A successful Will save (DC 14 + primary spellcasting ability modifier) negates the effect. Caster Level=Arcane Caster Lv.
The duration is permanent; however, a mindbender can have only one creature so charmed at any given time. If he attempts to use this power on a creature while he has another so charmed, the first charm is automatically broken (regardless of the success of the second attempt). The effect is also broken if a mindbender or one of his allies injures the target. Dispel magic has no effect on an eternal charm, though break enchantment frees the victim (treat the mindbender’s caster level as 5+ his class level for this purpose).

Enchantment Spell Power (Ex): At 6th level and higher, a mindbender casts more powerful enchantment spells: he adds 1 to his caster level when casting any enchantment spell. This increase improves to 2 at 9th.

Dominate (Sp): At 7th level, a mindbender becomes able to dominate a single living Large or smaller creature within 100 feet (as dominate monster) once per day. A successful Will save (DC 19 + primary spellcasting ability modifier) negates the effect. The duration is 24 hours.
At 10th level, a mindbender’s mental mastery reaches its pinnacle. He can choose to make the duration of his dominate ability permanent, but only one target at a time. If a mindbender chooses to dominate another creature and make that effect permanent, the previous thrall is freed from the effect.
 
 

 New Feat


Charming

Prerequisites:Cha13
Charmした時、相手を思い通りに行動させるためのChaチェックに+4のボーナス

Combat Charm

Prerequisites:Spell Focus(enchantment)
対象がこのFeatの持ち主の仲間に攻撃されている場合でも、対象はCharm Person等のSpellのWill STに+5のボーナスを得ない。
Normal:仲間が攻撃している場合、対象はWill STに+5ボーナス