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キャラクター作成

 1.レギュレーション

基本はCore Rule。ただし、ハウスルールを適用する。
PRD掲載ルールは申請/許可制で利用可能。
その他のルールは応相談。

ルール採用のガイドライン

  • No STの能力は適切なSTや判定を必要とするように変更する
  • ハウスルールとの整合性が無い能力は変更される

 2.アビリティ

以下のどちらかから選択

  • 4d6×6で3回振って、Point-Buy換算で真ん中のアビリティ

6以下のアビリティのポイントは以下の通り:

Ability Point
3 -12
4 -10
5 -8
6 -6

  • 15point-buy

 3.低いアビリティによる不利な特徴

いずれかのアビリティが10を下回る場合、そのアビリティの修正値-1毎に対応した不利な特徴を選択する。

Strength

Puny
You are treated as though you are one size category smaller than your racial norm with regards to weapon proficiencies.
Weak Grip
Any time you miss with a melee attack your opponent may make attempt a disarm combat maneuver as a free action.
Bad Swimmer
You cannot succeed on any swim check with a DC higher than 10.
Bad Climber
You cannot succeed on any climb check with a DC higher than 10.
Insufficient Block
盾によるACボーナスが半分になる。Blockアクションが行えない。

Dexterity

Slow Starter
You cannot win an initiative roll. If your roll is ever highest, you move to second place in the initiative order.
Butterfingers
Upon rolling a natural one in combat, you drop your weapon.
Two Left Feet
When moving over difficult terrain, or trying to move over an obstacle, the character must make a Reflex save (DC 15) or fall prone.
Pushover
Upon being struck by a critical hit, you fall prone.
Awkward Fall
Add +2 to the falling damage for every 10 feet you fall.

Constitution

Medicine Dependent
You require a daily dose of medication(価格:HDの2乗×5gp) to avoid the fatigued condition. After two days you gain the exhausted condition.
Slow
RunするときのSpeedが×2
Cheap Drunk
Even a slight amount of alcohol, as much as half a cup of weak brew, leaves you impaired. You take a -4 to all Dexterity checks & Wisdom checks until you've rested for 8 hours.
Weak Frame
If you wear any armor in excess of 40lb, you are treated as encumbered.

Intelligence

Illiterate
You cannot read or write.
Ignorant
You cannot succeed on any Knowledge check with a DC higher than 10.
Inexpressive
You take a -2 on any check which requires you to express yourself to another. This includes Diplomacy checks, Bluff checks, Perform checks, or any abilities or spells which require a subject to understand the character.
Bad Eye for Value
You always pay 10% more than market value when buying items from merchants. You always sell for 10% less than market value.

Wisdom

Tempted
Select a temptation from the list below. Whenever presented with your temptation, you must make a will save (DC: 10 + Your Character Level) or indulge in that temptation. This flaw can be selected more than once, its effects do not stack. Each time it is taken, select a different temptation. List of temptations: Alcohol, Food, Sex, Drugs
Overly Honorable
You cannot make bluff checks.
City Slicker
You cannot succeed on any survival check with a DC higher than 10.
Day Dreamer
You cannot succeed on any reactive perception check with a DC higher than 10.
Spendthrift
For every day your character spends in a town or city, he or she loses 1d10/level gold on purchases of food, drink, and baubles.
Gullible
You cannot succeed on any sense motive check with a DC higher than 10.

Charisma

Rude
You're unable to bite your tongue. You cannot succeed on any diplomacy check with a DC higher than 10.
Meek
You're unable to assert yourself. You cannot succeed on any intimidate check with a DC higher than 10.
Magically Inept
Any successful Use Magic Device check has a 25% chance to misfire, causing the target to be determined randomly. If the target is self, the spell merely fizzles.
Bad With Animals
Animals which encounter you are unusually aggressive towards you. Those which would normally be friendly are unfriendly. Those which would normally be unfriendly may attack you.

 4.hpの成長

  • HitDieは1Lv目最大、以降偶数レベルは最大値÷2, 奇数レベルは最大値÷2+1

 5.Trait

キャラクター作成時に2つまでTraitを選択できる。そのうち1つはSkull & Shackles Player's Guideから選択すること。

 6.ボーナスフィート

以下のFeatについては、前提条件を無視して全員が最初から持っている扱いとする。クラス等の能力で該当するFeatを取得しなければならない場合、GMの許可する他のFeatを取得しても良い。

  • Agile Maneuvers
  • Eschew Materials
  • Weapon Finesse