1.レギュレーション
基本はCore Rule。ただし、ハウスルールを適用する。
PRD掲載ルールは申請/許可制で利用可能。
その他のルールは応相談。
ルール採用のガイドライン
- No STの能力は適切なSTや判定を必要とするように変更する
- ハウスルールとの整合性が無い能力は変更される
2.アビリティ
以下のどちらかから選択
- 4d6×6で3回振って、Point-Buy換算で真ん中のアビリティ
6以下のアビリティのポイントは以下の通り:
Ability | Point |
---|---|
3 | -12 |
4 | -10 |
5 | -8 |
6 | -6 |
- 15point-buy
3.低いアビリティによる不利な特徴
いずれかのアビリティが10を下回る場合、そのアビリティの修正値-1毎に対応した不利な特徴を選択する。
Strength
- Puny
- You are treated as though you are one size category smaller than your racial norm with regards to weapon proficiencies.
- Weak Grip
- Any time you miss with a melee attack your opponent may make attempt a disarm combat maneuver as a free action.
- Bad Swimmer
- You cannot succeed on any swim check with a DC higher than 10.
- Bad Climber
- You cannot succeed on any climb check with a DC higher than 10.
- Insufficient Block
- 盾によるACボーナスが半分になる。Blockアクションが行えない。
Dexterity
- Slow Starter
- You cannot win an initiative roll. If your roll is ever highest, you move to second place in the initiative order.
- Butterfingers
- Upon rolling a natural one in combat, you drop your weapon.
- Two Left Feet
- When moving over difficult terrain, or trying to move over an obstacle, the character must make a Reflex save (DC 15) or fall prone.
- Pushover
- Upon being struck by a critical hit, you fall prone.
- Awkward Fall
- Add +2 to the falling damage for every 10 feet you fall.
Constitution
- Medicine Dependent
- You require a daily dose of medication(価格:HDの2乗×5gp) to avoid the fatigued condition. After two days you gain the exhausted condition.
- Slow
- RunするときのSpeedが×2
- Cheap Drunk
- Even a slight amount of alcohol, as much as half a cup of weak brew, leaves you impaired. You take a -4 to all Dexterity checks & Wisdom checks until you've rested for 8 hours.
- Weak Frame
- If you wear any armor in excess of 40lb, you are treated as encumbered.
Intelligence
- Illiterate
- You cannot read or write.
- Ignorant
- You cannot succeed on any Knowledge check with a DC higher than 10.
- Inexpressive
- You take a -2 on any check which requires you to express yourself to another. This includes Diplomacy checks, Bluff checks, Perform checks, or any abilities or spells which require a subject to understand the character.
- Bad Eye for Value
- You always pay 10% more than market value when buying items from merchants. You always sell for 10% less than market value.
Wisdom
- Tempted
- Select a temptation from the list below. Whenever presented with your temptation, you must make a will save (DC: 10 + Your Character Level) or indulge in that temptation. This flaw can be selected more than once, its effects do not stack. Each time it is taken, select a different temptation. List of temptations: Alcohol, Food, Sex, Drugs
- Overly Honorable
- You cannot make bluff checks.
- City Slicker
- You cannot succeed on any survival check with a DC higher than 10.
- Day Dreamer
- You cannot succeed on any reactive perception check with a DC higher than 10.
- Spendthrift
- For every day your character spends in a town or city, he or she loses 1d10/level gold on purchases of food, drink, and baubles.
- Gullible
- You cannot succeed on any sense motive check with a DC higher than 10.
Charisma
- Rude
- You're unable to bite your tongue. You cannot succeed on any diplomacy check with a DC higher than 10.
- Meek
- You're unable to assert yourself. You cannot succeed on any intimidate check with a DC higher than 10.
- Magically Inept
- Any successful Use Magic Device check has a 25% chance to misfire, causing the target to be determined randomly. If the target is self, the spell merely fizzles.
- Bad With Animals
- Animals which encounter you are unusually aggressive towards you. Those which would normally be friendly are unfriendly. Those which would normally be unfriendly may attack you.
4.hpの成長
- HitDieは1Lv目最大、以降偶数レベルは最大値÷2, 奇数レベルは最大値÷2+1
5.Trait
キャラクター作成時に2つまでTraitを選択できる。そのうち1つはSkull & Shackles Player's Guideから選択すること。
6.ボーナスフィート
以下のFeatについては、前提条件を無視して全員が最初から持っている扱いとする。クラス等の能力で該当するFeatを取得しなければならない場合、GMの許可する他のFeatを取得しても良い。
- Agile Maneuvers
- Eschew Materials
- Weapon Finesse