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キャラクター作成の変更点

  • 追加された行はこのように表示されます。
  • 削除された行はこのように表示されます。
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!!1.レギュレーション
基本はCore Rule。ただし、ハウスルールを適用する。
[PRD|http://paizo.com/pathfinderRPG/prd/]掲載ルールは申請/許可制で利用可能。
その他のルールは応相談。
!ルール採用のガイドライン
*No STの能力は適切なSTや判定を必要とするように変更する
*ハウスルールとの整合性が無い能力は変更される

!!2.アビリティ
以下のどちらかから選択
*4d6×6で3回振って、Point-Buy換算で真ん中のアビリティ
6以下のアビリティのポイントは以下の通り:
,Ability,Point
,3,-12
,4,-10
,5,-8
,6,-6
*15point-buy
!!3.低いアビリティによる不利な特徴
いずれかのアビリティが10を下回る場合、そのアビリティの修正値-1毎に対応した不利な特徴を選択する。
!Strength
:Puny:You are treated as though you are one size category smaller than your racial norm with regards to weapon proficiencies. 
:Weak Grip: Any time you miss with a melee attack your opponent may make attempt a disarm combat maneuver as a free action. 
:Bad Swimmer: You cannot succeed on any swim check with a DC higher than 10. 
:Bad Climber: You cannot succeed on any climb check with a DC higher than 10. 
:Insufficient Block:盾によるACボーナスが半分になる。Blockアクションが行えない。
!Dexterity
:Slow Starter: You cannot win an initiative roll. If your roll is ever highest, you move to second place in the initiative order. 
:Butterfingers: Upon rolling a natural one in combat, you drop your weapon. 
:Two Left Feet: When moving over difficult terrain, or trying to move over an obstacle, the character must make a Reflex save (DC 15) or fall prone. 
:Pushover: Upon being struck by a critical hit, you fall prone. 
:Awkward Fall: Add +2 to the falling damage for every 10 feet you fall. 
!Constitution
:Medicine Dependent: You require a daily dose of medication(価格:HDの2乗×5gp) to avoid the fatigued condition. After two days you gain the exhausted condition. 
:Slow: RunするときのSpeedが×2
:Cheap Drunk: Even a slight amount of alcohol, as much as half a cup of weak brew, leaves you impaired. You take a -4 to all Dexterity checks & Wisdom checks until you've rested for 8 hours.
:Weak Frame:If you wear any armor in excess of 40lb, you are treated as encumbered. 
!Intelligence
:Illiterate: You cannot read or write. 
:Ignorant: You cannot succeed on any Knowledge check with a DC higher than 10. 
:Inexpressive: You take a -2 on any check which requires you to express yourself to another. This includes Diplomacy checks, Bluff checks, Perform checks, or any abilities or spells which require a subject to understand the character.
:Bad Eye for Value: You always pay 10% more than market value when buying items from merchants. You always sell for 10% less than market value. 
!Wisdom
:Tempted:Select a temptation from the list below. Whenever presented with your temptation, you must make a will save (DC: 10 + Your Character Level) or indulge in that temptation. This flaw can be selected more than once, its effects do not stack. Each time it is taken, select a different temptation. List of temptations: Alcohol, Food, Sex, Drugs
:Overly Honorable: You cannot make bluff checks. 
:City Slicker: You cannot succeed on any survival check with a DC higher than 10.
:Day Dreamer: You cannot succeed on any reactive perception check with a DC higher than 10. 
:Spendthrift: For every day your character spends in a town or city, he or she loses 1d10/level gold on purchases of food, drink, and baubles. 
:Gullible: You cannot succeed on any sense motive check with a DC higher than 10. 
!Charisma
:Rude: You're unable to bite your tongue. You cannot succeed on any diplomacy check with a DC higher than 10.
:Meek: You're unable to assert yourself. You cannot succeed on any intimidate check with a DC higher than 10.
:Magically Inept: Any successful Use Magic Device check has a 25% chance to misfire, causing the target to be determined randomly. If the target is self, the spell merely fizzles. 
:Bad With Animals: Animals which encounter you are unusually aggressive towards you. Those which would normally be friendly are unfriendly. Those which would normally be unfriendly may attack you.

!!4.hpの成長
*HitDieは1Lv目最大、以降偶数レベルは最大値÷2, 奇数レベルは最大値÷2+1

!!5.Trait
キャラクター作成時に2つまでTraitを選択できる。そのうち1つはSkull & Shackles Player's Guideから選択すること。

!!6.ボーナスフィート
以下のFeatについては、前提条件を無視して全員が最初から持っている扱いとする。クラス等の能力で該当するFeatを取得しなければならない場合、GMの許可する他のFeatを取得しても良い。
*Agile Maneuvers 
*Eschew Materials
*Weapon Finesse