Tieflingの種族特徴(一部公式ルールから変更有り)
- 能力値修正:+2 Strength, +2 Charisma, -2 Intelligenceないしは任意の能力値+2
- 種別:outsider(native/human/tiefling); Favoered Enemyについて、Humanの対象だが、Evil Outsiderの対象外
- サイズ:Medium
- スピード:30ft.
- Darkvision 60ft.
- Skilled:任意の二つのスキルに+2ボーナス
- Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.
- Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
- Fiendish Sorcery: Tiefling sorcerers with the Abyssal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.
- 外見的特徴を持つ
※Advanced Raceの代替種族特徴も使用可。
特殊能力
DarknessのSpell-like abilityの代わりに以下の能力を取得しても良い。
| d% | Ability |
|---|---|
| 1 | You can animate a 1 HD skeleton,as per animate dead,once per day as a spell-like ability. |
| 2 | You possess some type of extra sensory organ,granting you all-around vision. |
| 3 | You enjoy being cut. The first time each day you take slashing damage,you gain a +1 bonus on attack and damage rolls for the following round. |
| 4 | You can use mage hand 3 times per day as a spell-like ability. |
| 5 | Inherited memories grant you a +2 racial bonus on one Knowledge skill of your choice. |
| 6 | You can levitate yourself plus 10 pounds at will,as per the spell levitate. This is a supernatural ability. |
| 7 | You can eat and gain nourishment from ash,cinders,dust,and sand. |
| 8 | You gain a +1 bonus on all attack and damage rolls against good-aligned outsiders. |
| 9 | You gain an additional +2 racial bonus on your Charisma. |
| 10 | You possess a bite that is treated as a natural weapon and deals 1d4 damage. |
| 11 | Once per day you can exhibit a burst of speed,moving as if your base land speed were 50 for one move action. |
| 12 | You do not need to sleep. You are not immune to sleep effects. |
| 13 | You gain a +2 bonus on saving throws against disease. |
| 14 | Your base land speed increases by 5 feet. |
| 15 | You possess a fiendishly cunning tongue,granting you a +2 racial bonus on all Diplomacy checks. |
| 16 | You have oversized limbs,allowing you to use Large weapons without penalty. |
| 17 | You possess claws that are treated as natural weapons and deal 1d4 damage. |
| 18 | You gain DR 2/bludgeoning. |
| 19 | You gain a Swim speed of 30 feet. |
| 20 | You gain a +2 bonus on your CMB. |
| 21 | You possess fiendish luck. Once per day you can reroll one die. You must take the result of this second roll. |
| 22 | You can detect evil,as per the spell,three times per day. |
| 23 | You never need to drink to survive. |
| 24 | You can produce a barb from your body once per day. This barb is removable and is treated as a dagger. |
| 25 | You gain acid resistance 5. |
| 26 | Your body produces searing heat. Any creature that grapples you takes 1d4 points of fire damage per round. |
| 27 | You can speak two additional languages spoken by extraplanar beings. |
| 28 | Any evil creature you call via summon monster remains for 3 rounds longer than usual. |
| 29 | You gain a +1 bonus on all Reflex saving throws. |
| 30 | You can alter your shadow to make it appear as any creature or object of your size or smaller. |
| 31 | You can burrow through dirt,sand,and loose ground at a rate of 5 feet per round. |
| 32 | You can sense weakness,granting you a +1 bonus on all rolls to confirm critical hits. |
| 33 | You gain DR 2/silver. |
| 34 | You do not lose consciousness until you reach –5 hit points. |
| 35 | You possess long limbs and a powerful grip,features that grant you a +2 racial bonus on all Climb checks. |
| 36 | You can communicate telepathically with any sentient creature with which you are in contact. |
| 37 | You can use death knell once per day as a spell-like ability. |
| 38 | At will,you can spend a full-round action concentrating to receive the benefits of tremorsense 60 feet for 1 round. |
| 39 | Once per day you can benefit from a burst of speed,moving at double your normal speed for 1 round. |
| 40 | As a full-round action,you can bleed and collect 5 sp worth of precious blood per day. |
| 41 | You possess spell resistance equal to 10 + half your Hit Dice. |
| 42 | The spell animate dead can return you to life as per the spell raise dead 1d4 times. |
| 43 | Your fiendish sorcery ability treats your Charisma as if it were 3 points higher. |
| 44 | You are unusually short,granting you all the traits of a Small creature. |
| 45 | Your features are subtly malleable,granting you a +2 racial bonus on all Disguise checks. |
| 46 | You gain an additional +2 racial bonus on your Intelligence. |
| 47 | You can use curse water 3 times per day as a spell-like ability. |
| 48 | You are invisible to all unintelligent undead. This is a supernatural ability. |
| 49 | You are healed by both positive and negative energy. |
| 50 | Your skin is unnaturally tough,granting you a +1 natural bonus to your AC. |
| 51 | You can speak to all birds. |
| 52 | You gain a +2 bonus on saving throws against poison. |
| 53 | You possess the scent special ability. |
| 54 | You gain DR 2/piercing. |
| 55 | You are unnaturally sly,granting you a +2 racial bonus on all Sleight of Hands checks. |
| 56 | Once per day you can spit acid. This glob deals 1d4 points of acid damage and has a range increment of 5 feet. |
| 57 | Your body exudes freezing cold. Any creature that grapples you takes 1d4 points of cold damage per round. |
| 58 | You heal double the normal amount of damage by resting. |
| 59 | You gain a +1 bonus on all Will saving throws. |
| 60 | You gain a +2 bonus to your initiative at night. |
| 61 | You can manipulate any armor,gauntlets,or shield you wield,causing them to grow spikes. These spikes last only as long as you wear your armor. |
| 62 | You can use deathwatch 3 times per day as a spell-like ability. |
| 63 | You have some manner of inhuman sensory organ. You gain a +2 bonus on saving throws against gaze attacks. |
| 64 | Once per day,for 1 round,you may see through any substance less than 5 feet thick―except for lead―as if it were glass. This is a supernatural ability. |
| 65 | Your strange physiology grants you a +2 racial bonus on all Acrobatics checks. |
| 66 | You can drink and gain nourishment from ash,cinders,dust,and sand. |
| 67 | Your eyes glow fiendishly and you possess the see in darkness ability as if you were a devil. |
| 68 | You gain damage reduction 2/cold iron. |
| 69 | You can use fog cloud once per day as a spell-like ability. |
| 70 | You are aware of and can choose the result of any attempt to detect your alignment. |
| 71 | You can spend a full-round action once per day eating from a corpse to regain 1d6+1 hit points. |
| 72 | You can communicate telepathically with any evil creature within 50 feet. |
| 73 | You can use minor image 3 times per day as a spell-like ability. |
| 74 | Once per day,as a spell-like ability,you can animate a Small or smaller object for a number of rounds equal to your level. Treat this object as an animated object. |
| 75 | You gain sonic resistance 5. |
| 76 | You can hold your breath for 3 rounds longer than normal. |
| 77 | You can speak to insects. |
| 78 | Your skin is spiky. Any creature that attempts to grapple you takes 1d4 points of damage. |
| 79 | You receive a +1 bonus on all Fortitude saving throws. |
| 80 | You gain a +2 bonus on your CMD. |
| 81 | You can use rage on yourself once per day as a spelllike ability. |
| 82 | You gain a +2 bonus on saving throws against mindaffecting effects. |
| 83 | Once per day exposure to fire heals you 1d6 hit points. This does not negate fire damage. |
| 84 | You are immune to magic sleep and paralysis effects. |
| 85 | Supernatural awareness grants you a +2 racial bonus on all Perception checks. |
| 86 | Your anatomy is slightly unusual,giving you a 15% chance to ignore any critical hit. |
| 87 | You can survive on one-quarter the amount of food and water a human requires. |
| 88 | Any damage you deal with a melee weapon is treated as evil for the purposes of overcoming damage reduction. |
| 89 | You can use inflict light wounds once per day as a spelllike ability. |
| 90 | You gain an additional +2 racial bonus on your Wisdom. |
| 91 | You gain damage reduction 2/slashing. |
| 92 | You can see creatures on the Ethereal Plane. |
| 93 | Once per day you may ask a corpse one yes-or-no question,as per the spell speak with dead. This is a spell-like ability. |
| 94 | You gain a +2 bonus on saving throws against nausea. |
| 95 | You are flexible and slightly slimy,possessing a +2 racial bonus on all Escape Artist checks. |
| 96 | You can use ventriloquism at will as a spell-like ability. |
| 97 | As a standard action,once per day,you may suppress your unusual tiefling physical features for a number of minutes equal to your Con modifier,thus appearing human. |
| 98 | You receive +1 bonus hit point per level. |
| 99 | Once per week you may mentally contact a fiendish ancestor to gain information,as per the spell commune. This is a spell-like ability. |
| 100 | Roll on this table twice,ignoring any further rolls of 100. |
外見の特徴
| d% | Feature |
|---|---|
| 1 | Arms: Elbow spurs |
| 2 | Arms: Oversized limb |
| 3 | Arms: Stony forearms |
| 4 | Arms: Tentacle-like |
| 5 | Arms: Undersized limb |
| 6 | Build: Emaciated |
| 7 | Build: Hunchback |
| 8 | Build: Obese |
| 9 | Build: Unnaturally light |
| 10 | Build: Unnaturally heavy |
| 11 | Digits: Abnormally long |
| 12 | Digits: Extra digits |
| 13 | Digits: Extra joints |
| 14 | Digits: No nails |
| 15 | Digits: Odd number |
| 16 | Ears: Bat-like |
| 17 | Ears: Missing |
| 18 | Ears: Pig-like |
| 19 | Ears: Pointed |
| 20 | Ears: Other |
| 21 | Eyes: Cyclopic |
| 22 | Eyes: Goat-like |
| 23 | Eyes: Glowing |
| 24 | Eyes: Smoking |
| 25 | Eyes: Other |
| 26 | Face: Canine muzzle |
| 27 | Face: Insectile mandibles |
| 28 | Face: Missing nose |
| 29 | Face: Underdeveloped features |
| 30 | Face: Other |
| 31 | Hands: Backward-bending fingers |
| 32 | Hands: Extra thumbs |
| 33 | Hands: Pincers |
| 34 | Hands: Suckered |
| 35 | Hands: Other |
| 36 | Head: Animalistic |
| 37 | Head: Animate hair |
| 38 | Head: Bald |
| 39 | Head: Malformed |
| 40 | Head: Other |
| 41 | Horns: Draconic |
| 42 | Horns: Metallic |
| 43 | Horns: Ram-like |
| 44 | Horns: Vestigial |
| 45 | Horns: Other |
| 46 | Legs: Backward-bending |
| 47 | Legs: Cloven feet |
| 48 | Legs: Frog-like |
| 49 | Legs: Bird-like |
| 50 | Legs: Other |
| 51 | Skin: Feathered |
| 52 | Skin: Loose |
| 53 | Skin: Patterned |
| 54 | Skin: Rotting |
| 55 | Skin: Scaled |
| 56 | Skin: Slimy |
| 57 | Skin: Strangely colored |
| 58 | Skin: Translucent |
| 59 | Skin: Variable color |
| 60 | Skin: Other |
| 61 | Tail: Aquatic |
| 62 | Tail: Fiendish |
| 63 | Tail: Mammalian |
| 64 | Tail: Reptilian |
| 65 | Tail: Other |
| 66 | Teeth: Blunt |
| 67 | Teeth: Fanged |
| 68 | Teeth: Metallic |
| 69 | Teeth: Needle-like |
| 70 | Teeth: Other |
| 71 | Other: Forked tongue |
| 72 | Other: Eyestalks |
| 73 | Other: Vestigial limb |
| 74 | Other: Extraneous nipple |
| 75 | Other: Inhuman voice |
| 76 | Other: Profane birthmark |
| 77 | Other: Strange smell |
| 78 | Other: Emits strange noises |
| 79 | Other: Fungal/leafy growths |
| 80 | Other: Incontrollable twitch |
| 81 | Other: Bleeding pores |
| 82 | Other: Androgynous |
| 83 | Other: External organ |
| 84 | Other: Whistling umbilicus |
| 85 | Other: No shadow |
| 86 | Other: Missing joint |
| 87 | Other: Unnatural temperature |
| 88 | Other: Avian snood |
| 89 | Other: Infested |
| 90 | Other: Bony ridges |
| 91 | Other: Hermaphroditic |
| 92 | Other: Spinneret |
| 93 | Other: Antennae |
| 94 | Other: Exoskeleton |
| 95 | Other: Incongruous footprints |
| 96 | Other: No reflection |
| 97 | Other: Internal glow |
| 98 | Other: Smoking breath |
| 99 | Roll twice ignore any result of 99 or higher. |
| 100 | Roll three times ignore any result of 99 or higher |