Tieflingの種族特徴(一部公式ルールから変更有り)
- 能力値修正:+2 Strength, +2 Charisma, -2 Intelligenceないしは任意の能力値+2
- 種別:outsider(native/human/tiefling); Favoered Enemyについて、Humanの対象だが、Evil Outsiderの対象外
- サイズ:Medium
- スピード:30ft.
- Darkvision 60ft.
- Skilled:任意の二つのスキルに+2ボーナス
- Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.
- Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
- Fiendish Sorcery: Tiefling sorcerers with the Abyssal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.
- 外見的特徴を持つ
※Advanced Raceの代替種族特徴も使用可。
特殊能力
DarknessのSpell-like abilityの代わりに以下の能力を取得しても良い。
d% | Ability |
---|---|
1 | You can animate a 1 HD skeleton,as per animate dead,once per day as a spell-like ability. |
2 | You possess some type of extra sensory organ,granting you all-around vision. |
3 | You enjoy being cut. The first time each day you take slashing damage,you gain a +1 bonus on attack and damage rolls for the following round. |
4 | You can use mage hand 3 times per day as a spell-like ability. |
5 | Inherited memories grant you a +2 racial bonus on one Knowledge skill of your choice. |
6 | You can levitate yourself plus 10 pounds at will,as per the spell levitate. This is a supernatural ability. |
7 | You can eat and gain nourishment from ash,cinders,dust,and sand. |
8 | You gain a +1 bonus on all attack and damage rolls against good-aligned outsiders. |
9 | You gain an additional +2 racial bonus on your Charisma. |
10 | You possess a bite that is treated as a natural weapon and deals 1d4 damage. |
11 | Once per day you can exhibit a burst of speed,moving as if your base land speed were 50 for one move action. |
12 | You do not need to sleep. You are not immune to sleep effects. |
13 | You gain a +2 bonus on saving throws against disease. |
14 | Your base land speed increases by 5 feet. |
15 | You possess a fiendishly cunning tongue,granting you a +2 racial bonus on all Diplomacy checks. |
16 | You have oversized limbs,allowing you to use Large weapons without penalty. |
17 | You possess claws that are treated as natural weapons and deal 1d4 damage. |
18 | You gain DR 2/bludgeoning. |
19 | You gain a Swim speed of 30 feet. |
20 | You gain a +2 bonus on your CMB. |
21 | You possess fiendish luck. Once per day you can reroll one die. You must take the result of this second roll. |
22 | You can detect evil,as per the spell,three times per day. |
23 | You never need to drink to survive. |
24 | You can produce a barb from your body once per day. This barb is removable and is treated as a dagger. |
25 | You gain acid resistance 5. |
26 | Your body produces searing heat. Any creature that grapples you takes 1d4 points of fire damage per round. |
27 | You can speak two additional languages spoken by extraplanar beings. |
28 | Any evil creature you call via summon monster remains for 3 rounds longer than usual. |
29 | You gain a +1 bonus on all Reflex saving throws. |
30 | You can alter your shadow to make it appear as any creature or object of your size or smaller. |
31 | You can burrow through dirt,sand,and loose ground at a rate of 5 feet per round. |
32 | You can sense weakness,granting you a +1 bonus on all rolls to confirm critical hits. |
33 | You gain DR 2/silver. |
34 | You do not lose consciousness until you reach –5 hit points. |
35 | You possess long limbs and a powerful grip,features that grant you a +2 racial bonus on all Climb checks. |
36 | You can communicate telepathically with any sentient creature with which you are in contact. |
37 | You can use death knell once per day as a spell-like ability. |
38 | At will,you can spend a full-round action concentrating to receive the benefits of tremorsense 60 feet for 1 round. |
39 | Once per day you can benefit from a burst of speed,moving at double your normal speed for 1 round. |
40 | As a full-round action,you can bleed and collect 5 sp worth of precious blood per day. |
41 | You possess spell resistance equal to 10 + half your Hit Dice. |
42 | The spell animate dead can return you to life as per the spell raise dead 1d4 times. |
43 | Your fiendish sorcery ability treats your Charisma as if it were 3 points higher. |
44 | You are unusually short,granting you all the traits of a Small creature. |
45 | Your features are subtly malleable,granting you a +2 racial bonus on all Disguise checks. |
46 | You gain an additional +2 racial bonus on your Intelligence. |
47 | You can use curse water 3 times per day as a spell-like ability. |
48 | You are invisible to all unintelligent undead. This is a supernatural ability. |
49 | You are healed by both positive and negative energy. |
50 | Your skin is unnaturally tough,granting you a +1 natural bonus to your AC. |
51 | You can speak to all birds. |
52 | You gain a +2 bonus on saving throws against poison. |
53 | You possess the scent special ability. |
54 | You gain DR 2/piercing. |
55 | You are unnaturally sly,granting you a +2 racial bonus on all Sleight of Hands checks. |
56 | Once per day you can spit acid. This glob deals 1d4 points of acid damage and has a range increment of 5 feet. |
57 | Your body exudes freezing cold. Any creature that grapples you takes 1d4 points of cold damage per round. |
58 | You heal double the normal amount of damage by resting. |
59 | You gain a +1 bonus on all Will saving throws. |
60 | You gain a +2 bonus to your initiative at night. |
61 | You can manipulate any armor,gauntlets,or shield you wield,causing them to grow spikes. These spikes last only as long as you wear your armor. |
62 | You can use deathwatch 3 times per day as a spell-like ability. |
63 | You have some manner of inhuman sensory organ. You gain a +2 bonus on saving throws against gaze attacks. |
64 | Once per day,for 1 round,you may see through any substance less than 5 feet thick―except for lead―as if it were glass. This is a supernatural ability. |
65 | Your strange physiology grants you a +2 racial bonus on all Acrobatics checks. |
66 | You can drink and gain nourishment from ash,cinders,dust,and sand. |
67 | Your eyes glow fiendishly and you possess the see in darkness ability as if you were a devil. |
68 | You gain damage reduction 2/cold iron. |
69 | You can use fog cloud once per day as a spell-like ability. |
70 | You are aware of and can choose the result of any attempt to detect your alignment. |
71 | You can spend a full-round action once per day eating from a corpse to regain 1d6+1 hit points. |
72 | You can communicate telepathically with any evil creature within 50 feet. |
73 | You can use minor image 3 times per day as a spell-like ability. |
74 | Once per day,as a spell-like ability,you can animate a Small or smaller object for a number of rounds equal to your level. Treat this object as an animated object. |
75 | You gain sonic resistance 5. |
76 | You can hold your breath for 3 rounds longer than normal. |
77 | You can speak to insects. |
78 | Your skin is spiky. Any creature that attempts to grapple you takes 1d4 points of damage. |
79 | You receive a +1 bonus on all Fortitude saving throws. |
80 | You gain a +2 bonus on your CMD. |
81 | You can use rage on yourself once per day as a spelllike ability. |
82 | You gain a +2 bonus on saving throws against mindaffecting effects. |
83 | Once per day exposure to fire heals you 1d6 hit points. This does not negate fire damage. |
84 | You are immune to magic sleep and paralysis effects. |
85 | Supernatural awareness grants you a +2 racial bonus on all Perception checks. |
86 | Your anatomy is slightly unusual,giving you a 15% chance to ignore any critical hit. |
87 | You can survive on one-quarter the amount of food and water a human requires. |
88 | Any damage you deal with a melee weapon is treated as evil for the purposes of overcoming damage reduction. |
89 | You can use inflict light wounds once per day as a spelllike ability. |
90 | You gain an additional +2 racial bonus on your Wisdom. |
91 | You gain damage reduction 2/slashing. |
92 | You can see creatures on the Ethereal Plane. |
93 | Once per day you may ask a corpse one yes-or-no question,as per the spell speak with dead. This is a spell-like ability. |
94 | You gain a +2 bonus on saving throws against nausea. |
95 | You are flexible and slightly slimy,possessing a +2 racial bonus on all Escape Artist checks. |
96 | You can use ventriloquism at will as a spell-like ability. |
97 | As a standard action,once per day,you may suppress your unusual tiefling physical features for a number of minutes equal to your Con modifier,thus appearing human. |
98 | You receive +1 bonus hit point per level. |
99 | Once per week you may mentally contact a fiendish ancestor to gain information,as per the spell commune. This is a spell-like ability. |
100 | Roll on this table twice,ignoring any further rolls of 100. |
外見の特徴
d% | Feature |
---|---|
1 | Arms: Elbow spurs |
2 | Arms: Oversized limb |
3 | Arms: Stony forearms |
4 | Arms: Tentacle-like |
5 | Arms: Undersized limb |
6 | Build: Emaciated |
7 | Build: Hunchback |
8 | Build: Obese |
9 | Build: Unnaturally light |
10 | Build: Unnaturally heavy |
11 | Digits: Abnormally long |
12 | Digits: Extra digits |
13 | Digits: Extra joints |
14 | Digits: No nails |
15 | Digits: Odd number |
16 | Ears: Bat-like |
17 | Ears: Missing |
18 | Ears: Pig-like |
19 | Ears: Pointed |
20 | Ears: Other |
21 | Eyes: Cyclopic |
22 | Eyes: Goat-like |
23 | Eyes: Glowing |
24 | Eyes: Smoking |
25 | Eyes: Other |
26 | Face: Canine muzzle |
27 | Face: Insectile mandibles |
28 | Face: Missing nose |
29 | Face: Underdeveloped features |
30 | Face: Other |
31 | Hands: Backward-bending fingers |
32 | Hands: Extra thumbs |
33 | Hands: Pincers |
34 | Hands: Suckered |
35 | Hands: Other |
36 | Head: Animalistic |
37 | Head: Animate hair |
38 | Head: Bald |
39 | Head: Malformed |
40 | Head: Other |
41 | Horns: Draconic |
42 | Horns: Metallic |
43 | Horns: Ram-like |
44 | Horns: Vestigial |
45 | Horns: Other |
46 | Legs: Backward-bending |
47 | Legs: Cloven feet |
48 | Legs: Frog-like |
49 | Legs: Bird-like |
50 | Legs: Other |
51 | Skin: Feathered |
52 | Skin: Loose |
53 | Skin: Patterned |
54 | Skin: Rotting |
55 | Skin: Scaled |
56 | Skin: Slimy |
57 | Skin: Strangely colored |
58 | Skin: Translucent |
59 | Skin: Variable color |
60 | Skin: Other |
61 | Tail: Aquatic |
62 | Tail: Fiendish |
63 | Tail: Mammalian |
64 | Tail: Reptilian |
65 | Tail: Other |
66 | Teeth: Blunt |
67 | Teeth: Fanged |
68 | Teeth: Metallic |
69 | Teeth: Needle-like |
70 | Teeth: Other |
71 | Other: Forked tongue |
72 | Other: Eyestalks |
73 | Other: Vestigial limb |
74 | Other: Extraneous nipple |
75 | Other: Inhuman voice |
76 | Other: Profane birthmark |
77 | Other: Strange smell |
78 | Other: Emits strange noises |
79 | Other: Fungal/leafy growths |
80 | Other: Incontrollable twitch |
81 | Other: Bleeding pores |
82 | Other: Androgynous |
83 | Other: External organ |
84 | Other: Whistling umbilicus |
85 | Other: No shadow |
86 | Other: Missing joint |
87 | Other: Unnatural temperature |
88 | Other: Avian snood |
89 | Other: Infested |
90 | Other: Bony ridges |
91 | Other: Hermaphroditic |
92 | Other: Spinneret |
93 | Other: Antennae |
94 | Other: Exoskeleton |
95 | Other: Incongruous footprints |
96 | Other: No reflection |
97 | Other: Internal glow |
98 | Other: Smoking breath |
99 | Roll twice ignore any result of 99 or higher. |
100 | Roll three times ignore any result of 99 or higher |