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名前 プレイヤー
Risaka TH
Level 経験値 Next Level 最終更新日
13 387983 2014/03/06
クラス アライメント 信仰
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種族 年齢 性別 身長/体重
cm/kg /lb.
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Character sheet
Name:Risaka Race:Human CG
Character Level: 13 Class:Gunslinger (Musket Master) 13, EXP:387983 ボーナス23223

HP: 102   Initiative:+ 10
AC: 30 Touch AC: 24 Flat-Footed AC: 18
CMB: 14 CMD: 32
Fort: 11 Ref:18 Will: 11
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+1 Musket (Charlotte) (full_attack): +22 +17 +12 , d12+ 10 , 19-20 *4,40feet, Misfire1-2(Paper:〜3)(5ft), BandP
Cartrige Flare:1/2 Damage blinded for 1 round (Fort DC 15 reduces this to dazzled), and creatures within a 20-foot burst are dazzled for 1 round (Fort DC 15 negates the effect), *4,40feet, Misfire1-3(5ft), BandP
Pistol Whip (Std 1grid): + 15 , d10+ 2 , *2,B (If the attack hits, can make a combat maneuver check to knock the target prone as a free action)
Dagger: + 14 , d4+ 1 , 19-20*2,PorS
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Grit Point: 4
Critical Hit with a Firearm:she regains 1 grit point. (except helpless or unaware creature or a creature fewer 1/2 HD)
Killing Blow with a Firearm (except an unattended object, helpless or unaware creature, or a creature fewer 1/2 HD)
Deeds:
Deadeye (Ex): 1lv cost1/1range increment, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment.The gunslinger still takes the 2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
Steady Aim (Ex):1lv cost0 (have at least 1), she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment.
Quick Clear (Ex): 1lv cost0 (have at least 1) or 1, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Fast Musket (Ex): At 3rd level, cost0 (have at least 1), she can reload any two-handed firearm as if it were a one-handed firearm.
Gunslinger Initiative (Ex): At 3rd level, cost0 (have at least 1), First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.
Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger's single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.
Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. When she does, that creature becomes flat-foote
Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. She gains the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that part cannot be targeted. This deed costs 1 grit point to perform no matter which part of the creature she targets. Creatures that are immune to sneak attacks are immune to these effects.

DC 20.5
• Arms: On a hit, the target takes no damage from the hit but drops one carried item of the gunslinger's choice, even if the item is wielded with two hands. Items held in a locked gauntlet are not dropped on a hit.
• Head: On a hit, the target is damaged normally, and is also confused for 1 round. This is a mind-affecting effect.
• Legs: On a hit, the target is damaged normally and knocked prone. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect.
• Torso: Targeting the torso threatens a critical on a 19–20.
• Wings: On a hit, the target is damaged normally, and must make a DC 20 Fly check or fall 20 ft.

Deft Shootist Deed:As long as you have at least 1 grit point, you do not provoke attacks of opportunity when shooting or reloading a firearm.
Special ability
Weapon and Armor Proficiency: all simple and martial weapons, and with all firearms. They are proficient with all light armor.
Gunsmith,Rapid Reloader
Nimble+1:gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus.
Musket Training (Ex):gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4
a musket master never misfires with a two-handed firearm
Expert Loading (Ex): whenever the gunslinger rolls a misfire with a gun that has the broken condition, she can spend 1 grit point to keep the gun from exploding, though it retains the broken condition.
Lightning Reload (Ex): At 11th level, as long as the gunslinger has at least 1 grit point, she can reload a single barrel of a one-handed or two-handed firearm as a swift action once per round. If she has the Rapid Reload feat or is using an alchemical cartridge (or both), she can reload a single barrel of the weapon as a free action each round instead. Furthermore, using this deed does not provoke attacks of opportunity.
Bleeding Wound (Ex): At 11th level, when the gunslinger hits a living creature with a firearm attack, she can spend 1 grit point as a free action to have that attack deal extra bleed damage. The amount of bleed damage is equal to the gunslinger's Dexterity modifier. Alternatively, the gunslinger can spend 2 grit points to deal 1 point of Strength, Dexterity, or Constitution bleed damage (gunslinger's choice) instead. Creatures that are immune to sneak attacks are also immune to these types of bleed damage.
Feat:
Trait:Indomitable Faith
H:Point-Blank Shot (Combat)
1lv:Precise Shot (Combat)
G1:Gunsmithing
G1:Rapid Reload (muskets)
3lv:Deadly Aim (Combat)
G4:Rapid Shot
5lv:Dodge
7lv:Mobility
G8:Deft Shootist Deed
9lv:Improved Critical
11lv:Signature Deed (Deadeye)
G12lv:Signature Deed (Bleeding Wound)
13lv:Clustered Shots
You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.
STR: 12 , DEX: 27 , CON: 13 , INT: 14 , WIS: 18 , CHA: 9
Skill
Actobatics:23 Appraise:2 Bluff:5 Climb:1 Craft_Archemy:9 Diplomacy:12 Disable_Device:untrained Disguise:-1 Escape_Artist:16 Fly:8 Handle_Animal:untrained Heal:4 Intimidate:-1 Knowledge_arcana:untrained Knowledge_dungeoneering:untrained Knowledge_enginnering:14 Knowledge_geography:untrained Knowledge_history:untrained Knowledge_local:7 Knowledge_nature:untrained Knowledge_nobility:untrained Knowledge_planes:untrained Knowledge_religion:untrained Linguistics:untrained Perception:20 Perform:-1 Profession_engineering:8 Ride:12 Sense_Motive:10 Sleight_of_Hand:untrained Spellcraft:untrained Stealth:8 Survival:13 Swim:1 Use_Magic_Device:untrained
Language:Common,Dwarven
Light Load:45.5/50 lb (STR+1)
1229.2gp パーティー資金借金-1600gp →徳政令でちゃら
+1 Musket 9lb,
+1Distant Seeking Musket 9lb
Powder horn*2 2lb
Firearm bullet (∞)
Black powder (∞)
Alchemical cartridge, paper (bullet) (94) (∞)
Alchemical cartridge, cold iron paper (bullet) (15)
Alchemical cartridge, Flare (bullet) (6)
Alchemical cartridge, Alchemical silver (bullet) (20)
Alchemical cartridge, Admantin (bullet) (20)
Alchemical Material 198+65gp
Gunsmith's kit 15gp 2lb
Mithral Chain Shirt+1 12.5lb
Backpack, masterwork 50gp 4lb,
Flint and steel 1 gp
Waterskin 1gp 4lb
bayonet 5gp 1lb
Ring of Protection+2
Ring of Protection+1
Cloak of Resistance+2
Belt of Dex+4
Amulet of natural Armor+1
Holy symbol, wooden 1gp,
Ever burning Torch *1
花火*2
Rations, trail (per day)*1 0.5gp 1 lb
Oil (1-pint flask) 1 sp 1 lbs.
消耗品系
シュリケン
アルケミカルグリース*2
アンチトキシン*12
Invisibility Potion*1
Fly Potion*2
cure light potion *0
cure moderate potion *0
cure serious potion *3
Headband of Mental Prowess+2
Dust of Disappearance
Spider Climb Potion *3
北極で拾った硬い黒い石
Stone Golemの欠片
化石Golemの欠片
Nodachi
-----------------------

Torch*3 3 cp 3 lb. Torch 1lb ,
Musket +1 Seeking Distance: 19500gp
キャラバン Oil (1-pint flask) 1 sp 1 lbs. Powder horn*4 4lb Black powder () 50 gp Dagger 2gp 1lb
 
                   
  Ability  
現在値 修正値 諸修正・成長 初期値
Str
Strength
Dex
Dexterity
Con
Constitution
Int
Intelligence
Wis
Wisdom
Cha
Charisma
 
 
Saving Throws
Fortitude
Reflex
Will
 
 
戦闘データ
Initiative
Movement
HP
成長記録
AC Flat-Footed
Touch
CMB
CMD
Attack BAB
 
 
Trait/Feat/Class/Race Ability
▼Trait
▼Feat
▼Class Ability
▼Race Ability
 
 
Spell/Psionic
 
 
装備
所持金 gp (借金など)
Head Headband
Eyes    
Shoulder Neck
Body Chest
Wrist Hands
Right Ring Left Ring
Belts Feet
Armor Shield
Weapon 1 Weapon 2
運搬 総重量 lb.
 
 
           
Skill
ACP   Skill Point Total
Skill Total
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft() Int
Diplomacy Cha
Disable Device
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal
Heal Wis
Intimidate Cha
Arcana
Dungeoneering
Engineering
Geography
History
Local
Nature
Nobility
Planes
Religion
Linguistics
Perception Wis
Perform() Cha
Profession()
Ride Dex
Sense Motive Wis
Sleight of Hand
Spellcraft
Stealth Dex
Survival Wis
Swim Str
Use Magic Device
Languages
Other 予備スキル欄
 
メモなど

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