'''BAB''' High '''HP per Lv''' 7(d10) '''Weapon Proficiency''' any 6 group '''Armor Proficiency''' Light, Medium, Heavy, Shield '''Saving Throw Proficiency''' Fortitude , Lv , Class Ability , 1st , Bonus feat , 2nd , Bonus feat, bravery +1 , 3rd , Armor training 1 , 4th , Bonus feat , 5th , Weapon training 1 , 6th , Bonus feat, bravery +2 , 7th , Armor training 2 , 8th , Bonus feat , 9th , Weapon training 2 , 10th , Bonus feat, bravery +3 , 11th , Armor training 3 , 12th , Bonus feat , 13th , Weapon training 3 , 14th , Bonus feat, bravery +4 , 15th , Armor training 4 , 16th , Bonus feat , 17th , Weapon training 4 , 18th , Bonus feat, bravery +5 , 19th , Armor mastery , 20th , Bonus feat, weapon mastery '''Bonus Feats:''' At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats. Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. '''Bravery (Ex):''' Starting at 2nd level, a fighter gains a +1 class bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd. '''Armor Training (Ex):''' Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor. '''Weapon Training (Ex):''' Starting at 5th level, a fighter select one weapon group. Whenever he attacks with a weapon from this group, he gains a +1 class bonus on attack and damage rolls. Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He select another group to gain the bonus. In addition, the bonuses increase by +1. '''Armor Mastery (Ex):''' At 19th level, a fighter gains DR 5/— whenever he is wearing armor or using a shield. '''Weapon Mastery (Ex):''' At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.