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Rideの変更点

  • 追加された行はこのように表示されます。
  • 削除された行はこのように表示されます。
Ride
(Dex; Armor Check Penalty)
You are skilled at riding mounts, usually a horse, but possibly something more exotic, like a griffon or pegasus. If you attempt to ride a creature that is ill suited as a mount, you take a –5 penalty on your Ride checks.

Check: Typical riding actions don't require checks. You can saddle, mount, ride, and dismount from a mount without a problem. The following tasks do require checks.
:騎乗[No Action]:馬などに乗って移動することができます。通常は、チェックは必要ありません。馬が驚いて暴れるなど,特別操作が難しいときに判定を行います。基本DCは15です。

Task	Ride DC
Guide with knees	5
Stay in saddle	5
Fight with a combat-trained mount	10
Cover	15
Soft fall	15
Leap	15
Spur mount	15
Control mount in battle	20
Fast mount or dismount	20
Guide with Knees: You can guide your mount with your knees so you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount. This does not take an action.
:騎乗戦闘[No Action]<習熟>:馬などに乗ったまま戦闘することができます。Move Actionで、乗騎をコントロールすることが出来ます。乗騎は乗騎のAction(Full-round or Standard/Move, Swift, Reaction)を持っており、乗り手のMove Action時にReaction以外の行動を行います。また、Full-round Actionで特別なChargeを行い、乗騎がSpeedの2倍まで移動した後、乗り手と乗騎が1回ずつ攻撃することも可能です。

Stay in Saddle: You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage. This usage does not take an action.

Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.
:緊急回避[Reaction]<習熟>:乗騎がMelee/Ranged Weapon Attackされたときに使います。Ride Checkを行い、相手のAttack Rollの達成値以上を出せば、乗騎は攻撃を回避することが出来ます。緊急回避を行った場合、乗り手のACは次の自分のターンまで-5されます。

Cover: You can react instantly to drop down and hang alongside your mount, using it as cover. You can't attack or cast spells while using your mount as cover. If you fail your Ride check, you don't get the cover benefit. Using this option is an immediate action, but recovering from this position is a move action (no check required).

Soft Fall: You negate damage when you fall off a mount. If you fail the Ride check, you take 1d6 points of damage and are prone. This usage does not take an action.

Leap: You can get your mount to leap obstacles as part of its movement. If the Ride check to make the leap succeeds, make a check using your Ride modifier or the mount's jump modifier, which is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action but is part of the mount's movement.

Spur Mount: You can spur your mount to greater speed with a move action. A successful Ride check increases the mount's speed by 10 feet for 1 round but deals 1d3 points of damage to the creature. You can use this ability every round, but the mount becomes fatigued after a number of rounds equal to its Constitution score. This ability cannot be used on a fatigued mount.

Control Mount in Battle: As a move action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing else in that round. You do not need to roll for horses or ponies trained for combat.

Fast Mount or Dismount: You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can't use fast mount or dismount on a mount more than one size category larger than yourself.

Action: Varies. Mounting or dismounting normally is a move action. Other checks are a move action, a free action, or no action at all, as noted above.

Special: If you are riding bareback, you take a –5 penalty on Ride checks.

If you have the Animal Affinity feat, you get a bonus on Ride checks (see Feats).

If you use a military saddle you get a +2 circumstance bonus on Ride checks related to staying in the saddle.

Ride is a prerequisite for Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, and Trample.
:曲乗り[Moveの一部]<習熟>:敵からのAttack of Opportunityを避けながら移動することが出来ます。移動を開始するとき、スキルチェックを行います。この達成値点まで、その移動中のAoOダメージを軽減します。例えば、Acrobatics+5のキャラクターが出目10だったとして、一人目の敵のAoOで9ダメージを受けるというときには0ダメージ、二人目の敵からも9ダメージというとき、9-(15-9)で3ダメージを受け、三人目以降の敵からは通常通りダメージを受けます。曲乗りで移動するときには、追加の5ft.の移動コストがかかります。この移動コストを無視して動くことも可能ですが、その場合、達成値が-10されます。