Mindbender
Requirements
Alignment: Any nongood
Skills: Bluff 4 ranks
Spells: Able to cast 3 Enchantment spells and at least one of it must be 4th level or higher.
Feat:Charming, Combat Charm
Hit Die: d4.
Class Skills
Bluff (Cha), Concentration (Con),Diplomacy (Cha), Intimidate (Cha), Knowledge (all) (Int), Profession (Wis),Sense Motive (Wis), and Spellcraft (Int).
Skill Points 2 + Int modifier.
Level | BAB | Fort | Ref | Will | Special | Spells per Day |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Telepathy、skill boost、specialization | - |
2nd | +1 | +0 | +0 | +3 | Push the weak mind 1/day | +1 level of existing arcane spellcasting class |
3rd | +1 | +1 | +1 | +3 | Mindread 2/day | +1 level of existing arcane spellcasting class |
4th | +2 | +1 | +1 | +4 | Eternal charm1/day | +1 level of existing arcane spellcasting class |
5th | +2 | +1 | +1 | +4 | Push the Weak Mind 2/day | +1 level of existing arcane spellcasting class |
6th | +3 | +2 | +2 | +5 | Enchantment spell power +1 | +1 level of existing arcane spellcasting class |
7th | +3 | +2 | +2 | +5 | Dominate | +1 level of existing arcane spellcasting class |
8th | +4 | +2 | +2 | +6 | mindread 4/day | +1 level of existing arcane spellcasting class |
9th | +4 | +3 | +3 | +6 | Enchantment spell power +2 | +1 level of existing arcane spellcasting class |
10th | +5 | +3 | +3 | +7 | Dominate(thrall) | +1 level of existing arcane spellcasting class |
Class Features
Specialization:a mindbender must prepare one enchantment spell for each spell level.
Telepathy (Su): a mindbender unlocks one of the most basic elements of his mental craft at 1st level, gaining the ability to communicate telepathically with any creature within 50 feet that has a language.
Skill Boost (Ex): A mindbender is a consummate student of manipulation, be it magical or mundane.he can add half of his class level(minimum 1) as a competence bonus on Bluff, Intimidate, Diplomacy, and Sense Motive checks.
Push the Weak Mind (Sp): At 2nd level and higher, a mindbender can influence the actions of a living creature of Large or smaller size once per day. This ability functions like a suggestion spell, except that the range is 100 feet and the duration is 5 hours plus 1 hour per class level. The mindbender can communicate the suggested course of action telepathically if he chooses, which allows him to use the effect regardless of the target’s language. A successful Will save (DC 13 + primary spellcasting ability modifier) negates the effect.
Mindread (Sp): At 3rd level and higher, a mindbender can read the surface thoughts of a living creature within 100 feet. This is a mind-affecting ability that requires a standard action to use. The mindbender must be able to see the target; a successful Will save (DC12 + primary spellcasting ability modifier) negates the effect. Creatures of animal intelligence (1 or 2) have only simple, instinctual thoughts. Maintaining this effect requires concentration; the maximum duration is 1 minutes. The ability can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or three feet of wood or dirt blocks it. This effect is the equivalent of a 2nd level spell.
Eternal Charm (Sp): At 4th level and higher, a mindbender can charm any single Large or smaller living creature within 100 feet (as charm monster) once per day. A successful Will save (DC 14 + primary spellcasting ability modifier) negates the effect. Caster Level=Arcane Caster Lv.
The duration is permanent; however, a mindbender can have only one creature so charmed at any given time. If he attempts to use this power on a creature while he has another so charmed, the first charm is automatically broken (regardless of the success of the second attempt). The effect is also broken if a mindbender or one of his allies injures the target. Dispel magic has no effect on an eternal charm, though break enchantment frees the victim (treat the mindbender’s caster level as 5+ his class level for this purpose).
Enchantment Spell Power (Ex): At 6th level and higher, a mindbender casts more powerful enchantment spells: he adds 1 to his caster level when casting any enchantment spell. This increase improves to 2 at 9th.
Dominate (Sp): At 7th level, a mindbender becomes able to dominate a single living Large or smaller creature within 100 feet (as dominate monster) once per day. A successful Will save (DC 19 + primary spellcasting ability modifier) negates the effect. The duration is 24 hours.
At 10th level, a mindbender’s mental mastery reaches its pinnacle. He can choose to make the duration of his dominate ability permanent, but only one target at a time. If a mindbender chooses to dominate another creature and make that effect permanent, the previous thrall is freed from the effect.
New Feat
Charming
Prerequisites:Cha13
Charmした時、相手を思い通りに行動させるためのChaチェックに+4のボーナス
Combat Charm
Prerequisites:Spell Focus(enchantment)
対象がこのFeatの持ち主の仲間に攻撃されている場合でも、対象はCharm Person等のSpellのWill STに+5のボーナスを得ない。
Normal:仲間が攻撃している場合、対象はWill STに+5ボーナス