{{outline}} !!1.レギュレーション 基本はCore Rule。ただし、ハウスルールを適用する。 [PRD|http://paizo.com/pathfinderRPG/prd/]掲載ルールは申請/許可制で利用可能。 その他のルールは応相談。 !ルール採用のガイドライン *No STの能力は適切なSTや判定を必要とするように変更する *ハウスルールとの整合性が無い能力は変更される !!2.アビリティ 以下のどちらかから選択 *4d6×6で3回振って、Point-Buy換算で真ん中のアビリティ 6以下のアビリティのポイントは以下の通り: ,Ability,Point ,3,-12 ,4,-10 ,5,-8 ,6,-6 *15point-buy !!3.低いアビリティによる不利な特徴 いずれかのアビリティが10を下回る場合、そのアビリティの修正値-1毎に対応した不利な特徴を選択する。 !Strength :Puny:You are treated as though you are one size category smaller than your racial norm with regards to weapon proficiencies. :Weak Grip: Any time you miss with a melee attack your opponent may make attempt a disarm combat maneuver as a free action. :Bad Swimmer: You cannot succeed on any swim check with a DC higher than 10. :Bad Climber: You cannot succeed on any climb check with a DC higher than 10. :Insufficient Block:盾によるACボーナスが半分になる。Blockアクションが行えない。 !Dexterity :Slow Starter: You cannot win an initiative roll. If your roll is ever highest, you move to second place in the initiative order. :Butterfingers: Upon rolling a natural one in combat, you drop your weapon. :Two Left Feet: When moving over difficult terrain, or trying to move over an obstacle, the character must make a Reflex save (DC 15) or fall prone. :Pushover: Upon being struck by a critical hit, you fall prone. :Awkward Fall: Add +2 to the falling damage for every 10 feet you fall. !Constitution :Medicine Dependent: You require a daily dose of medication(価格:HDの2乗×5gp) to avoid the fatigued condition. After two days you gain the exhausted condition. :Slow: RunするときのSpeedが×2 :Cheap Drunk: Even a slight amount of alcohol, as much as half a cup of weak brew, leaves you impaired. You take a -4 to all Dexterity checks & Wisdom checks until you've rested for 8 hours. :Weak Frame:If you wear any armor in excess of 40lb, you are treated as encumbered. !Intelligence :Illiterate: You cannot read or write. :Ignorant: You cannot succeed on any Knowledge check with a DC higher than 10. :Inexpressive: You take a -2 on any check which requires you to express yourself to another. This includes Diplomacy checks, Bluff checks, Perform checks, or any abilities or spells which require a subject to understand the character. :Bad Eye for Value: You always pay 10% more than market value when buying items from merchants. You always sell for 10% less than market value. !Wisdom :Tempted:Select a temptation from the list below. Whenever presented with your temptation, you must make a will save (DC: 10 + Your Character Level) or indulge in that temptation. This flaw can be selected more than once, its effects do not stack. Each time it is taken, select a different temptation. List of temptations: Alcohol, Food, Sex, Drugs :Overly Honorable: You cannot make bluff checks. :City Slicker: You cannot succeed on any survival check with a DC higher than 10. :Day Dreamer: You cannot succeed on any reactive perception check with a DC higher than 10. :Spendthrift: For every day your character spends in a town or city, he or she loses 1d10/level gold on purchases of food, drink, and baubles. :Gullible: You cannot succeed on any sense motive check with a DC higher than 10. !Charisma :Rude: You're unable to bite your tongue. You cannot succeed on any diplomacy check with a DC higher than 10. :Meek: You're unable to assert yourself. You cannot succeed on any intimidate check with a DC higher than 10. :Magically Inept: Any successful Use Magic Device check has a 25% chance to misfire, causing the target to be determined randomly. If the target is self, the spell merely fizzles. :Bad With Animals: Animals which encounter you are unusually aggressive towards you. Those which would normally be friendly are unfriendly. Those which would normally be unfriendly may attack you. !!4.hpの成長 *HitDieは1Lv目最大、以降偶数レベルは最大値÷2, 奇数レベルは最大値÷2+1 !!5.Trait キャラクター作成時に2つまでTraitを選択できる。そのうち1つはSkull & Shackles Player's Guideから選択すること。 !!6.ボーナスフィート 以下のFeatについては、前提条件を無視して全員が最初から持っている扱いとする。クラス等の能力で該当するFeatを取得しなければならない場合、GMの許可する他のFeatを取得しても良い。 *Agile Maneuvers *Eschew Materials *Weapon Finesse